Ghost Mode: Simulation-in-the-Loop for Live Venues
Ghost mode is OZ Designer's simulation-in-the-loop capability. It processes real match data (the same detections, the same events, the same timing) through a simulated copy of the venue. New playbooks, updated models, and changed camera logic run in ghost mode first. If they perform, they promote to production. If they don't, production is unaffected.
- Ghost mode: run any playbook change against real match data in simulation before promoting to live production
- Side-by-side comparison of ghost output vs live production output
- Automated quality gates: playbooks must pass coverage and framing thresholds before promotion
The design principle is simple: simulation in the loop by default, operator in the loop by design. OZ is not chasing an operator-free black box. Ghost mode ensures every change is validated before it reaches broadcast, while operators retain override authority at every stage.
This is the trust mechanism that makes autonomous production deployable at scale. Venues and broadcasters don't need to take our word that a new playbook works. They can see it running against real match data, producing real output, with zero risk to the live broadcast.