Zero On-Site Crew: The Operating Model That Scales Without Headcount

Modern multi-camera sports broadcasts often require more than 12 people on-site: camera operators, directors, engineers, replay specialists, and the entire outside broadcast (OB) truck setup. This approach is expensive, manpower-heavy, and demands complex logistics. OZ solves these challenges with a no on-site crew model that automates nearly all tasks, lowering production costs by up to 90%.
The Unique Architecture That Makes It Possible#
Behind the scenes, each venue is equipped with an OZ Venue Controller, a powerful edge computing system permanently installed on location. This local server processes six 4K60p video streams (6×12G) simultaneously, handling over 100 Gbps of raw footage in real time. Its high-performance GPU delivers:
- 166 TFLOPS of FP32 compute
- 1,320 TFLOPS of FP16 tensor performance
- 48GB of high-speed GDDR6X VRAM
This on-site processing means we can produce a 6-camera 4K broadcast with no local crew needed. The heavy lifting (camera switching, slow-motion replays, graphics insertion) happens at the venue, drastically reducing the bandwidth required for remote operators.
Minimal Bandwidth Requirements#
Because almost all rendering and editing occur at the stadium, your network connection only needs to:
- Send low-bandwidth command signals to the venue (e.g., camera switches, replay triggers).
- Receive a preview feed via our international proxies for producers or replay operators who work remotely.
- Stream out the final 4K program signal over a single feed (often via SRT) to any broadcast or streaming platform.
Access to all video signals is also available via the on-site venue system from the system’s 12G-SDI patchbay or local network interfaces.
No more expensive fiber leases or dedicated lines are necessary. A standard commercial internet connection usually suffices, cutting operational costs and simplifying installation, especially for venues in areas with limited network options.
Complete Remote Production#
By logging in through a standard web browser, remote teams can:
- Monitor All Cameras in Real Time: Pick any of the six optical zoom feeds, each stabilized by robotics.
- Run AI-Assisted Tracking: The OZ AI Engine keeps the ball and key players in view, leaving producers free to focus on storytelling.
- Generate Replays & Slow-Mo: Instantly select any angle for replays, with transitions and slow-motion at the click of a button.
- Overlay Graphics & Branding: Insert sponsor logos, scoreboards, or stats right from the interface.
Because the OZ Venue Controller processes and encodes everything on-site, these remote functions run smoothly over a standard, low-latency data channel.
One-Person (or Two-Person) Operations#
Currently, most broadcasters choose to have:
- Director / Graphics & Replay Operator
- Camera Operator (the AI engine handles most camera movements)
Replay specialists can join in remotely, or multiple staffers can collaborate from anywhere if desired.
On-Demand “Gig” Workforce#
With everything managed online, clubs and leagues can easily hire freelance or part-time producers located around the world:
- Global Access: Staff your matches with specialized replay or graphics operators, wherever they may live.
- Fast Training & Setup: A new operator can learn the system in minutes. No specialized hardware or software required.
Handling the Elements#
Typical broadcasts require on-site personnel to fix camera positions or clean lenses. The OZ system tackles these tasks proactively. Each camera enclosure includes:
- Mechanical Cleaning Units: Built-in mechanisms to wipe or dry the lens in rain or dust, minimizing the need for manual intervention.
- Weatherproof & Vandal-Resistant Housing: Cameras remain protected and secure, ready to go at any time.
Why This Matters#
- Cost Savings: Eliminates local crew costs, travel expenses, and on-site setup for every game.
- Scalability: One remote control room can manage multiple events simultaneously, all from a central operations hub.
- High Quality & Consistency: Reliable camera tracking, clean replays, and pro-level production at a fraction of typical overhead.
- Expanded Coverage: With dramatically lower production costs, more matches (from youth leagues to women’s competitions) can be broadcast.
Reinvent Your Production Model#
OZ’ No On-Site Crew approach changes the economics of live sports coverage. Permanent, high-performance edge computing at each stadium cuts bandwidth needs and staff requirements, all while delivering crisp 4K broadcasts with multi-camera angles and pro-grade replays. From setup to final output, the entire chain is optimized for reliability, cost savings, and remote flexibility.
Your stadium becomes broadcast-ready 24/7, so you can engage more fans, capture new revenue, and deliver broadcast-quality coverage of every match, without a massive crew on location.