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Zero On-Site Crew: The Operating Model That Scales Without Headcount

Zero On-Site Crew: The Operating Model That Scales Without Headcount

Article June 2, 2022

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Modern multi-camera sports broadcasts often require more than 12 people on-site: camera operators, directors, engineers, replay specialists, and the entire outside broadcast (OB) truck setup. This approach is expensive, manpower-heavy, and demands complex logistics. OZ solves these challenges with a no on-site crew model that automates nearly all tasks, lowering production costs by up to 90%.

The Unique Architecture That Makes It Possible#

Behind the scenes, each venue is equipped with an OZ Venue Controller, a powerful edge computing system permanently installed on location. This local server processes six 4K60p video streams (6×12G) simultaneously, handling over 100 Gbps of raw footage in real time. Its high-performance GPU delivers:

  • 166 TFLOPS of FP32 compute
  • 1,320 TFLOPS of FP16 tensor performance
  • 48GB of high-speed GDDR6X VRAM

This on-site processing means we can produce a 6-camera 4K broadcast with no local crew needed. The heavy lifting (camera switching, slow-motion replays, graphics insertion) happens at the venue, drastically reducing the bandwidth required for remote operators.

Minimal Bandwidth Requirements#

Because almost all rendering and editing occur at the stadium, your network connection only needs to:

  1. Send low-bandwidth command signals to the venue (e.g., camera switches, replay triggers).
  2. Receive a preview feed via our international proxies for producers or replay operators who work remotely.
  3. Stream out the final 4K program signal over a single feed (often via SRT) to any broadcast or streaming platform.

Access to all video signals is also available via the on-site venue system from the system’s 12G-SDI patchbay or local network interfaces.

No more expensive fiber leases or dedicated lines are necessary. A standard commercial internet connection usually suffices, cutting operational costs and simplifying installation, especially for venues in areas with limited network options.

Complete Remote Production#

By logging in through a standard web browser, remote teams can:

  • Monitor All Cameras in Real Time: Pick any of the six optical zoom feeds, each stabilized by robotics.
  • Run AI-Assisted Tracking: The OZ AI Engine keeps the ball and key players in view, leaving producers free to focus on storytelling.
  • Generate Replays & Slow-Mo: Instantly select any angle for replays, with transitions and slow-motion at the click of a button.
  • Overlay Graphics & Branding: Insert sponsor logos, scoreboards, or stats right from the interface.

Because the OZ Venue Controller processes and encodes everything on-site, these remote functions run smoothly over a standard, low-latency data channel.

One-Person (or Two-Person) Operations#

Currently, most broadcasters choose to have:

  • Director / Graphics & Replay Operator
  • Camera Operator (the AI engine handles most camera movements)

Replay specialists can join in remotely, or multiple staffers can collaborate from anywhere if desired.

On-Demand “Gig” Workforce#

With everything managed online, clubs and leagues can easily hire freelance or part-time producers located around the world:

  • Global Access: Staff your matches with specialized replay or graphics operators, wherever they may live.
  • Fast Training & Setup: A new operator can learn the system in minutes. No specialized hardware or software required.

Handling the Elements#

Typical broadcasts require on-site personnel to fix camera positions or clean lenses. The OZ system tackles these tasks proactively. Each camera enclosure includes:

  • Mechanical Cleaning Units: Built-in mechanisms to wipe or dry the lens in rain or dust, minimizing the need for manual intervention.
  • Weatherproof & Vandal-Resistant Housing: Cameras remain protected and secure, ready to go at any time.

Why This Matters#

  • Cost Savings: Eliminates local crew costs, travel expenses, and on-site setup for every game.
  • Scalability: One remote control room can manage multiple events simultaneously, all from a central operations hub.
  • High Quality & Consistency: Reliable camera tracking, clean replays, and pro-level production at a fraction of typical overhead.
  • Expanded Coverage: With dramatically lower production costs, more matches (from youth leagues to women’s competitions) can be broadcast.

Reinvent Your Production Model#

OZ’ No On-Site Crew approach changes the economics of live sports coverage. Permanent, high-performance edge computing at each stadium cuts bandwidth needs and staff requirements, all while delivering crisp 4K broadcasts with multi-camera angles and pro-grade replays. From setup to final output, the entire chain is optimized for reliability, cost savings, and remote flexibility.

Your stadium becomes broadcast-ready 24/7, so you can engage more fans, capture new revenue, and deliver broadcast-quality coverage of every match, without a massive crew on location.