GPU-Accelerated Broadcast Graphics Pipeline
OZ VI Venuev3.1.5
Broadcast graphics now render on-venue through a GPU-accelerated pipeline: Chromium renders web-based graphics templates, CUDA composites them directly into the video output, and the result is broadcast-ready, all within the same frame budget as detection, tracking, and camera control.
Added
- On-venue Chromium rendering via CUDA shared memory. Web-based graphics templates execute on the venue GPU
- Multi-region output cropping for graphics placement across different production formats
- Real-time data widget rendering. Venue Graph data (score, possession, player stats) drives graphics dynamically
Improved
- Graphics compositing moved from post-production to on-venue, eliminating round-trip latency for overlay insertion
- Shared GPU memory pipeline between inference, rendering, and graphics. No data copies between stages
This matters because broadcast graphics aren't optional. Every production needs scorebugs, lower thirds, sponsor placements, and clock overlays. By rendering them on-venue alongside the AI pipeline, OZ delivers a complete program feed: multi-camera production with graphics, ready for broadcast ingest. No downstream compositing required.