ArcFlow
Company
Managed Services
Markets
  • News
  • LOG IN
  • GET STARTED

OZ brings Visual Intelligence to physical venues, a managed edge layer that lets real-world environments see, understand, and act in real time.

Talk to us

ArcFlow

  • World Models
  • Sensors

Managed Services

  • OZ VI Venue 1
  • Case Studies

Markets

  • Sports
  • Broadcasting
  • Robotics

Company

  • About
  • Technology
  • Careers
  • Contact

Ready to see it live?

Talk to the OZ team about deploying at your venues, from a single pilot match to a full regional rollout.

Schedule a deployment review

© 2026 OZ. All rights reserved.

LinkedIn
  1. Home
  2. Blog
  3. Changelog
  4. 22-Player Fusion: One Identity Per Player, Six Cameras

22-Player Fusion: One Identity Per Player, Six Cameras

OZ VI Venue · v3.0.6 · May 19, 2025

Share this post

OZ VI Venuev3.0.6

Six cameras with overlapping fields of view will detect the same player six times. The fusion engine resolves this: merging detections from multiple camera streams into a single spatial identity per player, per frame.

Added
  • Multi-source player fusion across all six 4K camera streams
  • Consistent spatial identity per player, with no duplicate detections across overlapping fields of view
  • Real-time 3D position output from fused tracking at match speed
Improved
  • Tracking continuity through occlusions: when one camera loses a player, others maintain the track
  • Ball possession assignment accuracy improved through multi-angle triangulation

The fusion engine is the foundation for every downstream spatial product: tracking data, skeletal pose, tactical analytics, and camera cueing all depend on a single, authoritative view of where every entity is on the pitch. Without fusion, you have six independent detection streams. With it, you have a Venue Graph.

Previous
Zone-Based Camera Activation Rules
Next
Contribution Gateway
View all changelog entries